2XKO Patch Notes: 1.0.3 (Nov 18, 2025)

A new Learning Hub, bug fixes, and balance adjustments for Teemo, Ekko, Blitzcrank, and Yasuo.

Hey everyone. Our next patch (1.0.3) goes live on November 18 with some champion adjustments, a new Learning Hub, and a bunch of bug fixes.

Online play will be unavailable on November 18 between 9am and 1pm PT while we implement the changes below. You can still play Offline mode during this time.

Let’s get into it.

New Content

Learning Hub

The new “Learning Hub” screen.

To kick things off, we’ve made a bunch of changes and additions to the early player experience:

  • A new Learning Hub has been added to the Play tab that features a new game mode: Bot Beatdown.
    • In Bot Beatdown, you can play a series of four bot matches of increasing difficulty to claim champion chroma rewards.
    • After completing the initial Bot Beatdown prologue matches, you can continue to play against bots of Beginner, Intermediate, or Advanced difficulty.
  • The "Learn" tab has been removed from the top navigation menu, and the following game modes have been moved to the new Learning Hub: Tutorial, Combo Trials, Advanced Lessons, and Training.
  • A new widget has been added to the Home screen that directs to the Learning Hub. This widget has temporarily replaced the News hub.

Ranked Rewards

Ranked reward stickers in ascending order.

At the end of Season 0, you’ll earn Ranked rewards for the highest rank you reached this season. This season’s Ranked rewards include:

  • A sticker and title of the highest rank achieved in Season 0. The ranks are:
    • Iron
    • Bronze
    • Silver
    • Gold
    • Platinum
    • Emerald
    • Diamond
    • Master
    • Grand Master
    • Challenge (Top 100 players in each region)
  • If you manage to reach Diamond or higher peak rank this season, you’ll also earn an exclusive avatar item to show off your skills in the lobby.


Sleek Chevron Hoodie avatar item rewarded to players who achieve Diamond+ peak rank in Season 0.

Season 0 Ranked rewards will be awarded the first time you log in after Season 1 begins.

System Changes

Core Rules

We’re making very few core rules adjustments this patch, but we think these will help alleviate some of the pain points you might run into while running sets:

  • Assists no longer have collision after they become invulnerable.
  • Parry’s shockwave is now full screen. This means that parrying physical attacks should always lead to a punish and should interrupt something like Teemo’s Super.

Bug fixes

  • Throwing a rolling opponent now adds the correct amount of combo scaling.
  • Fixed a bug where champions were unable to block after whiffing a mid-air Break.
  • Air throw whiff recovery at extremely high jump arcs is no longer shorter than it should be.
  • Made small updates to some animations for champions
    • These involve distance traveled on moves, collision pills, and more. As a result Happy Birthdays will be slightly more consistent.

Champion Adjustments

Before we get into champion adjustments, go check out the 2XKO: Live Balance Philosophy article we dropped earlier today. In the article, Live Balance producer Patrick "pattheflip" Miller gives even more context on how our team is approaching live balance.

In general, the champ changes below are designed to combat uninteractivity—not to dramatically shift power level (although some champs will be weaker as a result). We’re taking shots at portions of their kit that feel particularly unfair, or that outclass the rest of the roster, and bringing them back in line.

QoL Updates

Controllers

  • A new "Layouts" option has been added to the Controls menu that allows players to select different control schemes for different input types (e.g. “Combat” and “Lobby”).
    • Players can select and save layouts on a per-profile basis.
    • Players can select a 2XKO default layout, or configure their own custom layout.

Bug Fixes

General

  • Fixed a common disconnect that would happen after Round 1.
  • The camera no longer locks in place when Handshake Tagging after Break.
  • Guest players from other lobbies no longer stand completely still at cabinets.
  • Arcane Finisher no longer makes champions invisible after a round draw.
  • The account level displayed on the player profile is no longer different from the actual account level.
  • Battle Pass XP progress bar now updates properly after a game.
  • Warwick’s Call of the Wild taunt preview now displays correctly in the Battle Pass.

User Interface

  • Locally- and remotely-saved keybinds no longer cause conflicts when logging into 2XKO on the same machine with different accounts.
  • LT and L2 buttons on gamepads now map to the proper inputs using the "Profile 1" control preset.
  • In the Controls menu, both Player 1 and Player 2 can now select the "Fightstick" option in "Choose Default Layout."
  • In the Controls menu, fixed an issue where the Test Controls layout would display as a keyboard even if using a fightstick or controller.
  • Fixed an issue where players could navigate through menus when they weren't visible in the UI.
  • Player 2's name now displays properly in the Mode Select screen.
  • A disconnection modal now displays when returning to the lobby if your competitor disconnects during a match.
  • Ranked promotion animations no longer persist in the end-of-game screen after selecting "End Set."
  • Accepting a duo invite from a player in a Private lobby no longer results in multiple overlapping modals.
  • Expiring duo invitations no longer display their notification twice.
  • Fixed a crash that could occur when finishing and advancing through Tutorial lessons.
  • A "Back" tooltip has been added to the lobby chatbox.
  • The online status of a requesting player is no longer missing in the Social panel when receiving a friend request or duo invite.
  • Social panel options are now properly disabled if trying to invite a player in a non-invitable state.
  • Player cards now display correctly in the Social panel.
  • Players are no longer displayed twice in the Social panel.
  • Lobby chat and direct messages now display the newest chat instead of the oldest.
  • The unread message counter now displays the correct value when the Social panel is closed.
  • Direct message history is now properly wiped after blocking a player.
  • Fixed an issue that prevented players from selecting “Fight New Challenger” after a match.
  • Fixed a bug that caused inconsistencies with a player’s button placements in the lobby’s action bar.
  • Frame bar has been adjusted to be more accurate.
  • Fixed UI stutter when playing 2XKO on non-16:9 aspect ratios available in windowed mode.

Audio

  • Music from First Fight no longer persists after leaving First Fight.
  • Assist champions no longer play SFX for gaining Super meter.
  • “Challenge Accepted” voice no longer plays for all players in the lobby.

Store and Cosmetics

Crime City Mega Bundle

Featuring Crime City Jinx, Darius, and Braum, plus a lot more—the Crime City Mega Bundle is available for purchase now and for a limited time, and may be available to purchase through other means at a later date. Check the in-game store for more details.

New Skin Sets

Resistance Illaoi

Resistance Illaoi has been added to the rotating store pool, and will appear from November 26 onward. 

Sandstorm Ekko

Sandstorm Ekko has been added to the rotating store pool, and will appear from November 26 onward.