Style On ‘Em: Samira Flexes on 2XKO

Here’s the story of how we developed Samira.

Welcome back to the Weekend Warmup.

Samira is a tricky champion who excels at stylish combos and keeping her opponents afraid of her next bombastic move. She’s a thrill-seeking mercenary who will stop at nothing for a hit of adrenaline, and we expect that players who share her love of the clutch will enjoy her fast-paced gameplay.

Knowing how much potential she had as a champion in 2XKO, Samira was on our roadmap for a while. Trying to carve a unique space for her in the roster was tough, though, when we already have a number of gun users and a big-weapon-wielding Noxian. How could we bring her unique high-flying fighting fantasy to life?

I sat down with designer MarlinPie, producer Persia, and game analyst ApologyMan (what a marvelous trio!) to get the scoop on how Samira was made, what sort of players might pick her up, and the most effective ways to stunt on your next 2XKO bracket. 


Samira’s Origins

For the Samira pod, development started in earnest after Akali had wrapped up. Her initial League design drew from fast, combo-based action gameplay, so she was a natural fit for a fighting game. They initially asked themselves: what does it mean to feel “stylish?”

MarlinPie got to work on a few different kit ideas. Initially, a plan for Samira was heavily inspired by the fantasy of having dozens of moves at your disposal. “We had a kit for her S1 moves that was super ambitious,” MarlinPie reveals. As the reality of development set in, that massive pool was trimmed down to a much tighter, focused kit that powers up as Samira generates Style. 

With that limit in place, the artists went into overdrive to convey Samira’s flash and extravagance. “With Akali, we built so many different animations, but with Samira, we relied on VFX and audio to convey power in a really beautiful way,” says producer Persia. "She ended up looking so distinct, and that’s really down to her lighting and VFX.” If you see her in game, check out the way shadow and light seems to pop the explosion out of the screen during her guns’ muzzle flashes.

 
Explosion concepts

Style and Sauce

Samira’s design actively rewards creative routing. Instead of performing the same BnB combo over and over, her Style Gauge incentivises players to mix in specials from across her kit. This came from a desire for Samira players to send a message: “I’m not even playing optimally and I’m still beating your ass!” 

MarlinPie says this is part of the joy of the genre. “Style in fighting games often implies doing extra, redundant stuff you didn't have to do just to beat the opponent,” he explains. “Samira rewards all of that. If 100 humans play Samira, they’ll all have very different ways that they prefer to play her.”

 
Samira’s coin design

Her coin taunt (executed via a triple-down input) builds on this. When a normal OTG would do, why not find a route where you can pick them up with a tough-to-execute coin toss? “One thing I love about Samira is she’s bringing the fun of disrespect back,” Persia quips. “People feel like we have to be respectful all the time, but even just the taunt itself and the input for it subtly brings back the fun of disrespect. She’s confident, cocky—she brings that energy and that aura, and I love that about her.”

We had to draw a line somewhere, though. For a long while during development, her S-rank-empowered Stylish Ultimate cost no meter. True BM is saying “I just used the strongest move on my kit and I still have three bars to play with.” It turns out that makes Samira into a YouTube playlist of back-to-back Supers. ApologyMan, with a hint of trauma from weeks of Samira playtesting, said: “We tried to make it work, but it… it just doesn’t work. No.”

Stay Free

ApologyMan and MarlinPie are players well known for digging deep into complex characters’ kits, so their process of creating Samira’s combo trials unlocked visibility into unknown interactions late in development. The team recalls working up to the wire on ensuring she had a lot to dig into while not actively breaking the game.

 
Movement studies for Samira

Samira’s kit is uniquely open ended, even for 2XKO’s freeform combo system. Specials that cancel into one another and lots of options when she’s on point can be a problem for her opponents. ApologyMan, with an evil glint in his eye, says: “One of the most fun things about her is how you use the S1 moves for offense. Once you get the opponent blocking with her, you're like: 'All right, am I going to do S1 into S1? Am I going to do the overhead? Am I going to do back S1? Can I reset pressure with a normal? I might charge back S2 and get advantage on block. How many special cancels do I have left?’ And they're like: ‘Oh my god, what is she going to do next?’”

She trades that personal carry potential for a less-effective Assist game. “I think of this character as similar to an ADC in League if anything,” MarlinPie muses. “Samira thinks of 2XKO fights as her stage, and she is the main character of the show. Not necessarily a super overtuned character, but a character that excels because of her own power, with fewer tools to support others.”


When MarlinPie announced he was behind Samira’s design, I saw the FGC brace themselves for a complex monster. But according to MarlinPie, Samira is actually an attempt to set the record straight on his mad scientist reputation.

“I’ve been trying to dispel this narrative,” MarlinPie laughs. “Samira is kind of my final wishlist item: a champ that looks ridiculously technical, but is secretly super accessible for everyone to pick up and feel stylish playing.”

Flex on your opponents with Samira when she releases on October 27.


Upcoming Dates

  • Oct 15: Samira Champion Spotlight
  • Oct 22: Sett Champion Spotlight
  • Oct 27: Patch 1.3.3 live (with Samira and Sett)
  • Nov 6: 2XKO comms end
  • (Targeting) Nov 12: 1.3.3b minor balance and bugfix patch
  • Nov 21-22: Battle Coliseum (2XKO Major event)
  • Nov 27-29: MINDSET 2026 (2XKO Challenger event)
  • (Optional) Early Dec: Patch 1.3.5 (bug fixes only)

Closing Thoughts

W bleed! Evo France was such a great tournament, and so proud of the 2X community for showing up and supporting the players, even when every French player knocked each other out on losers side. Two Majors each for Hikari and bleed now means surely they have to settle it all at Battle Coliseum, right? RIGHT?

—@draggles