2XKO Patch Notes: 1.1.3 (Mar 10 2026)

Have Yasuo and Ekko met their match? New events and free rewards? See what’s in patch 1.1.3.

Welcome to 2XKO patch 1.1.3! In this patch, we’re decreasing the power level of the top half of the meta by adjusting overloaded portions of their kits. The most substantial hits were to Ekko and Yasuo, with Ahri and Warwick receiving some smaller adjustments. Our goal isn’t just to apply nerfs. We’re taking a measured approach to changes so that we can see where champions are as their weaknesses become more defined, and buff their strengths accordingly

Also, the Megabundles from Early Access are returning to the store, and you’ll see a new in-game event that grants more rewards. 

As always, the game will be down starting from 9am PT when the patch drops on March 10. You can always check the status of the patch here or in the 2XKO client. Online matchmaking will become available once maintenance is complete. In the meantime, you can still play in Offline mode.

To access Offline mode on console, you must disconnect from the internet before launching 2XKO.

New Content

New Event

There’s a new event for all players, which will be live March 10-30, 9am PT / 5pm UTC. 

Navigate to the missions icon on the homepage to view the event. Complete missions to earn:

  • An exclusive avatar outfit.

  • A player title.
  • Three emotes.
  • Pixel art-inspired player cards.

New Missions: “First Step”

There are now missions that grant rewards for exploring the Learning hub.

  • Completing 25+ Combo Trials for a champion unlocks a new player title.
  • Completing 200+ Combo Trials unlocks the “Bread n’ Butter Beanie” avatar item. 
    • New accounts must now play 15 games of any type to unlock Advanced Lessons.
  • Spending 30+ minutes in Training mode unlocks a new player title. 

All rewards will be granted retroactively if you’ve already completed the requirements.

Duo Emotes

Ever wished you could show off your team synergy in the lobby? Now you can, with Duo Emotes.

There’s a new weekly mission that will challenge you to play a match in a duo to earn the new emote. Use it around the same time in the same part of the lobby, and your avatars will sync up.

Weekly missions stay active until the end of the season. Even if you don’t finish this mission within one week, you’ll still have time to complete it.

Attract Mode

A short cinematic will now display when launching the game or while idling on the “Play” screen, featuring the song “Let’s Go” by Polyphia.

System Changes

Our main system changes this patch will smooth off the edges on bugs that affected our core system mechanics. We’ll continue to clean up Happy Birthday consistency and see how those changes land with each patch. 

Core Gameplay

  • Assist and Point hitboxes will now be closer together during Happy Birthdays.
    • To get in the weeds: Assists are now pulled in towards the Point champion on every hit, so their hitboxes get closer and closer together. 

Frame Data Cleanup

We’ve cleaned up the startup, active, and recovery states across the entire roster. This list is long and nitty-gritty, and you can feel free to skip over it unless you’re a data nerd. The TLDR is that getting an Interrupt or a Punish should now be more consistent across all champions. 

Note: [+] and [ - ] indicate buffs and nerfs respectively.

Ahri

  • [ + ] now enters recovery frames on the correct frame.
  • [ + ] Mid-air now enters recovery frames on the correct frame.
  • [ - ] Super is now properly in active frames while hitting the opponent.

Braum

  • [ - ] is no longer in recovery between strikes. It is now active.
  • [ - ] Charged is no longer in recovery before the strike occurs.
  • [ + ] now enters recovery after startup frames.
  • [ + ] Charged now enters recovery after startup frames.
  • [ + ] Unbreakable now enters recovery after the projectile is fired.

Blitzcrank

  • [ + ] is now in recovery instead of active frames after the fist is released.
  • [ + ] now enters recovery at the proper time.
  • [ - ] Mid-air and charged is now active instead of in recovery.
  • [ - ] Mid-air throw is now in active frames between hits.
  • [ - ] Mid-air throw is now in active frames between hits.

Darius

  • [ + ] now enters recovery after the projectile is fired. 
  • [ + ] > is now in recovery after active frames.

Ekko

  • [ + ] Charged now enters recovery on the correct frame.

Jinx

  • [ + ] now enters recovery after the projectile is fired.
  • [ + ] now enters recovery after the projectile is fired.
  • [ + ] now enters recovery after the projectile is fired.
  • [ + ] now enters recovery after the projectile is fired.

Illaoi

  • [ + ] Mid-air now enters recovery frames on the correct frame.
  • [ - ] Mid-air is now active instead of in recovery during the second part of the move.
  • [ + ] Super is no longer in active frames and now properly enters recovery.
  • [ + ] Super is no longer in startup and now properly enters recovery.

Teemo

  • [ + ] now enters recovery after the projectile is fired.
  • [ + ] now enters recovery on the correct frame.

Vi

  • [ - ] Super is now in recovery and in counterhit state, both when connecting with a blocking opponent or an Assist, and on whiff.
  • [ - ] follow-up is now in active frames during startup.
  • [ - ] Super mash is now in active frames between Super slams.

Warwick

  • [ - ] Charged is now in active frames between hits.
  • [ - ] is now active between hits.

Yasuo

  • [ + ] Calm stance exit is no longer startup frames. It is now in recovery frames.
  • [ - ] Super is now properly in startup during startup frames.
  • [ - ] Charged mid-air is now properly in startup before Yasuo becomes active.

Bug fixes

  • General
    • Fixed a bug where the jump cancel after a launcher sometimes tracked the Assist instead of the Point champion.
  • Juggernaut Fuse
    • Fixed a bug that made advantage on Eject vary between champions.
    • Fixed a bug that prevented champions using Juggernaut from canceling Super attacks into each other.
  • Sidekick Fuse
    • Fixed an issue where Ekko with Sidekick equipped could Replay during his Assist champion’s Super Assist. 
  • Anti-airs
    • Fixed the collision pills of the following champions when they perform Ahri, Braum Darius, Ekko, Illaoi, Jinx, Vi, Warwick, Yasuo. 
    • This should make anti-airing more consistent for most of the cast. 
  • Assists
    • Hitting an opponent after they perform a Freestyle Assist now causes the proper 6-second Assist cooldown.
    • Fixed a bug with Push Assist that applied blockstun from subsequent attacks incorrectly. 
    • Fixed an issue where Tag Launcher would launch Point and Assist champions to different heights.
  • Break
    • Fixed a bug that caused the wall bounce from blocking an opponent’s Break to be interrupted by another attack hitting on the same frame.
    • Fixed a bug that caused Assist champions to retain collision after a Fury Break.
    • Fixed a bug that unexpectedly shortened the wall bounce position after blocking a Break when an Assist was on screen.
    • Fixed an issue where using Fury Break with Juggernaut Fuse selected would occasionally make champions face the wrong direction.
    • Fixed a bug that caused unintended Break meter gain when using Break to escape Illaoi’s .
  • Limit Strike
    • Fixed a bug that prevented Limit Strike from consistently awarding Super meter and Break meter bonuses on opponent KO.
  • Meter
    • Fixed a bug that caused meter loss when canceling into a Super after the opponent Point champion was already KOed.
  • Parry
    • Fixed a bug that prevented parry from buffering properly when performed after a attack. 
  • Throws
    • Fixed an issue preventing throw techs during Handshake Tag screen freeze.
  • Training mode
    • Fixed an issue where resetting immediately before a throw caused bots to break the rules of fighting games and actually block throws. 
    • Fixed an issue with the “After First Hit” option.
    • Fixed an issue where Super meter would not refill with “Auto-Refill” turned on. 
    • Backrise and forwardrise ground tech for bots will now track the champion position.
      • This makes it easier to lab with champions that change position during their moves, like Yasuo. 
    • Starting a recording in Training mode no longer clears the input history. 

Champion Adjustments

The champion adjustments of this patch mostly bring down outlying parts of champion kits, and leave us some room to make buffs in upcoming patches. 

Just want the high-level changes? There’s a summary at the top of each section. Dive into the details below.

Quality of Life Updates

  • All champions are now unlocked in Local Versus when online, similar to how Local Versus functions offline. 

  • Fixed several bugs with virtual devices. Team select screen should now assign P1-4 based on who hits a button first, rather than arbitrarily assigning to peripheral slots. 

  • Rematch countdown has been added to the post-match screen. When the timer runs out or the opponent chooses to end the set, remaining players can read their mission progress or leave the post-match screen. 

  • You can now cancel looking for a lobby when entering the Casual Lobby or Ranked Lobby by pressing the back button. 

  • Alternate skin options now persist through rematches.

  • When duoing online, if either teammate has unlocked a tutorial-locked Fuse, it will be available for the entire team to pick. 

  • Juggernaut and Sidekick Fuse tutorials have been updated and expanded to teach more unique tech.

Bug Fixes

  • Screen tearing on consoles has been reduced.

  • Fixed an issue where keys re-bound to L3/R3 or the Share/Touchpad button on gamepad would not function properly while playing online. 

  • Fixed the champion select controls menu to correctly show whether or not the player has Pulse Combo enabled.

  • Fixed an issue where the first Limit Strike counter below the combo counter was not displaying in Offline mode.

  • Fixed a bug that prevented fully rewinding in match replays.

  • Fixed an issue with the “play with <insert champion>” weekly missions that prevented mission progress.

  • Fixed a bug that double-counted Ultimate usage for certain achievements or trophies on consoles.

  • Fixed several rare audio crashes.

  • Fixed several issues with sound effects across the game.

  • Fixed an issue that would repeat the sound of Caitlyn’s projectiles. 

Known Issues

Make sure your Riot Account’s region is the same as your intended play region. If they’re different, you might experience poor connection in your games.

Likewise, transferring your VALORANT or Legends of Runeterra accounts to a different region can affect your 2XKO progression. Reach out to Player Support if this occurs. 

Check out our Player Support article for more known issues and workarounds. 

Store and Cosmetics

Our friends on consoles missed out on our first season of cosmetic bundles, so they’re coming back to the store!

Snow Moon Megabundle

Featuring Snow Moon Ahri, Warwick, and Illaoi, plus a lot more—available for purchase for a limited time starting March 12, and may be available to purchase through other means at a later date. Check the in-game store for more details.

Aureate Megabundle

Featuring Aureate Warwick, Vi, and Darius, plus a lot more—available for purchase for a limited time starting March 19, and may be available to purchase through other means at a later date. Check the in-game store for more details.

Crime City Megabundle

Featuring Crime City Jinx, Darius, and Braum, plus a lot more—available for purchase for a limited time starting March 26, and may be available to purchase through other means at a later date. Check the in-game store for more details.