2XKO Patch Notes: 1.1.5 (Apr 7 2026)
2XKO’s new patch drops April 7, featuring Akali, Local Duos mode, a Spirit Blossom event, and more.

Akali is finally here, and 2XKO is heading right into Evo Japan. If you’re in town for the tournament, make sure to come say hi!
This patch we’ve got a list of showstopper skins and Local Duos mode, which is my favorite update yet. Read on below for the details of everything in patch 1.1.5.
As always, the game will be down starting from 9am PT when the patch drops on April 7. You can always check the status of the patch here or in the 2XKO client. Online matchmaking will become available once maintenance is complete. In the meantime, you can still play in Offline mode.
To access Offline mode on console, you must disconnect from the internet before launching 2XKO.
New Content
New Champion: Akali
Akali, the Rogue Assassin, teleports her way into 2XKO on April 7. She fights with a flurry of blades and Twilight Shroud, a smoke bomb that empowers her other moves. Master her techniques, and you’ll take down enemies with overwhelming speed.
Watch Akali’s move list video and gameplay trailer to see how she plays.
Akali can be purchased immediately with 1,000 KO Points, one Champion Token, or the Ultra Battle Pass bundle. You can also unlock her for free through her Champion Recruitment Event, which lasts for three weeks.
After three weeks have passed, Akali will become purchasable for 10,000 Credits.
If you want to get a sense of how a new champion plays before you unlock them, all champions are available to everyone in Training and Offline mode, even if they haven’t been purchased.
Local Duos
Local Duo mode is available April 7 on all platforms. Grab a second controller and an IRL friend to duo on the same device and play together online.
- While playing in a Local Duo, your duo’s chosen champion will also progress your account’s Champion Mastery and all of your champion-specific missions.
- Account experience and Credits rewarded per match are DOUBLED when you have a Local Duo! Farm those Credits with a friend
New Event: Spirit Blossom
In Ionia, the door to the spirit world opens once a year, marked by sacred pink flowers that bloom across the land. Celebrate the Spirit Blossom festival in 2XKO with our in-game event, live April 9-30 2026.
Complete missions to collect:
- Spirit Blossom avatar outfit (6 items)
- Spirit Blossom emote
- Spirit Blossom sticker
- Spirit Blossom player title - “In Full Bloom”
- Spirit Blossom player title - “Best Bud”
Replay Options
Replays are getting an upgrade. When you’re viewing a match Replay, you can now pause to open a menu of viewing options. Use it to enable hitbox/hurtbox/collision display, the frame data bar, input history, and more. Try it out and level up your VOD review.
Community Event Support

In case you missed our short update at PAX East, we’ve officially launched our Community Event Support Program worldwide. By participating in locals that are part of the program, you can earn in-game currency and exclusive avatar items.
Make sure to check out all of the details here.
System Changes
Our main system changes this patch will smooth off the edges on bugs that affected our core system mechanics. We’ll continue to clean up Happy Birthday consistency and see how those changes land with each patch.
Core Gameplay
- Handshake Tag now has 3 frames of recovery when an Assist does not make contact with the opponent.
- In neutral, Handshake Tag will be a slightly worse option, while on-block and on-hit situations are unchanged.
- On offense, early Handshake Tag to beat parry will be significantly less attractive.
- Also, the math now works in the favor of the defender if the Assist does not make contact, so champions with 7 frame jabs never lose the mathematical frame war after tag.
- You can no longer perform parry after Handshake Tagging for 15 frames.
- Handshake Tag into parry was a very powerful strategy that made an impact on all high level matches, even if it wasn’t always visible. To combat this, we’re adding 15 frames until you can parry after a Handshake Tag.
- 15 frames is short enough to block a jab and decide to parry, but also long enough that a Handshake Tag into parry is rarely a good idea.
- Limit Strike now builds 20 meter (decreased from 40 meter).
- Limit Strike was building too much meter for how easy it was to access for some champions. We expect Limit Strike to still be a choice you make in combos, while removing the ability to loop metered super combos in some situations.
- Nerfed the amount of Super meter gained from performing long combos, and performing certain actions. Long combos now generate less meter than before. This shouldn’t be felt by most players, only those who are using the long combos.
- Meter adjustments:
- Retreating Guard meter gain: 5 -> 4
- Parry projectile meter gain: 10 -> 6
- Parry physical meter gain: 5 -> 0
- Combo length penalty:
- Old values:
8 seconds: 80% meter11 seconds: 50% meter16 seconds: 10% meter
- New values:
- 6 seconds: 75% meter
- 9 seconds: 50% meter
- 12 seconds: 25% meter
- 15 seconds: 10% meter
- Old values:
- Meter adjustments:
- Break Meter now accumulates faster while in combos.
- Old values:
8 seconds: 3x Break11 seconds: 8x break18 seconds: 16x break
- New values:
- 6 seconds: 3x Break meter
- 9 seconds: 6x Break meter
- 12 seconds: 9x Break meter
- 15 seconds: 18x Break meter
- We’re increasing Break meter gain to tip the scales more towards resets, and less towards long combos.
- Old values:
- Rules on when you can Break have been updated.
- You can't break when getting hit by a Super.
- You can't break during a Super’s startup.
- You can break when being hit by an attack that is not a Super.
- This generally buffs Jinx, as opponents can no longer Break out of her Supers and Ultimates. This also adds additional play/counterplay during Super > Tag in Double Down.
- Air counterhits no longer count as a minor reaction.
Input Adjustments
- Rolls are no longer performed by holding
or
. Rolls are now performed by holding directly away from the opponent, or up and away from the opponent.
- Rolls will now be more consistent to perform, and you can now hold
on wakeup to block.
- Rolls will now be more consistent to perform, and you can now hold
- You can now perform Supers while holding an attack button (ex. holding
, then pressing
+
/
now performs an
Super).
- Break will no longer be performed when you return to neutral after performing a directional special.
Bug Fixes
- Fixed bug where opponent did not have throw protection after being hit with Eject in Juggernaut.
- Fixed a bug where performing a knockdown in specific situations triggered Limit Strike Bonus.
- Fixed a bug where it was possible to psuedo-unblockable opponents with Handshake Tag.
- Fixed a bug where launcher could occasionally perform an extremely small jump if the opponent is hit by a low-launching Assist or projectile during hitstop.
- Fixed issue where transitioning from running to crouching, then holding back, would cause the champion to be in a block reaction for 5 frames.
- Fixed an issue where the player indicator persisted on screen.
- Hitting an opponent during a Backslide reaction no longer causes “dropped” to display, even when it’s a true combo.
- You can no longer cancel midscreen Tumble Limit Strike into a run when performed low to the ground to gain extra frame advantage.
- Fixed a bug where Break Bonus was applying inconsistently during combos.
- You can no longer perform a Break while in Juggernaut after being KO’d in rare situations.
- Fixed a bug where performing a Fury Break the frame before an Assist died would not apply the Fury Break buff.
- Champions can no longer perform a Fury Break after dying from chip damage inflicted by Bleed in rare situations.
- Getup attack no longer pushes the attacker back when used against aerial opponents in the corner.
- Fixed an issue where using save states in Training mode would occasionally cause a crash.+ team input.
- Fixed a Training mode save state issue that allowed activating Fury while already in Fury.
- Training mode save states now store/load the correct amount of Super meter
- Fixed an issue where bots were not correctly performing their set reversal option while in the air.
- Fixed an issue where the Assist cooldown was not grayed out while Assist was unavailable.
- If both a “Roll” and a “Reversal” option are selected in training mode, the bot will now properly roll then do the reversal, instead of just the roll.
- Fixed a bug where setting the bot to "No Air Tech" would result in the bot performing an Air Tech.
- Defeating two opponents with Limit Strike bonus damage now properly triggers a 2XKO.
- Fixed an issue where the match start text persisted when viewing a replay.
- Champions are now invulnerable during Super animation.
- Champions can no longer be hit while performing the cinematic zoom-in that occurs during Supers. This invulnerability wears off as soon as gameplay action resumes.
Champion Adjustments
We’re pretty happy with where our last patch landed in terms of balance. We’re excited to see how Akali’s arrival, a few more Ekko nerfs, and Jinx/Caitlyn buffs affect the meta.
Quality of Life Updates
- Weekly and daily missions can now be progressed while in a Private lobby.
- Per-game Credits, Battle Pass experience, and Champion Mastery will still only be rewarded in a Casual/Ranked lobby.
Bug Fixes
- Added missing VO for some champions when using Tag Launcher.
- Fixed an issue where the mission “Land a special 75 times in a matchmade lobby” would not progress properly.
- Fixed an issue in the post-match screen where the ranked animation would repeat.
- Fixed an issue that prevented certain missions from appearing in the mission menu.
- Fixed an issue that impacted navigating the mission panel with inverted controls on console.
- Fixed a bug where the “Perfect” graphic would sometimes persist between rounds.
- Fixed a bug where the launch cinematic ignored audio settings.
- Increased the overall volume of the game to be more in-line with other games.
Known Issues
Make sure your Riot Account’s region is the same as your intended play region. If they’re different, you might experience poor connection in your games.
Likewise, transferring your VALORANT or Legends of Runeterra accounts to a different region can affect your 2XKO progression. Reach out to Player Support if this occurs.
Check out our Player Support article for more known issues and workarounds.
Store and Cosmetics
Akali Launch Bundle
Featuring Akali, Silverfang Akali, plus a lot more—available for purchase for a limited time starting April 7, and may be available to purchase through other means at a later date. Check the in-game store for more details.
Spirit Blossom Megabundle
Featuring Spirit Blossom Teemo, Ahri, and Yasuo, plus a lot more—available for purchase for a limited time starting April 9, and may be available to purchase through other means at a later date. Check the in-game store for more details.
Blood Moon Megabundle
Featuring Blood Moon Yasuo, Akali, and Ekko, plus a lot more—available for purchase for a limited time starting April 30, and may be available to purchase through other means at a later date. Check the in-game store for more details.
Run It Back Megabundle 1
Featuring Dynasty Ahri, Foreseen Yasuo, Resistance Illaoi, Zombie Slayer Jinx, and El Tigre Braum, plus a lot more—available for purchase for a limited time starting April 9, and may be available to purchase through other means at a later date. Check the in-game store for more details.
Run It Back Megabundle 2
Featuring Sandstorm Ekko, Neon Strike Vi, God-King Darius, Omega Squad Teemo, and Boom Boom Blitzcrank, plus a lot more—available for purchase for a limited time starting April 9, and may be available to purchase through other means at a later date. Check the in-game store for more details.