2XKO Patch 1.1.5 Hotfix (April 28, 2026)

This hotfix includes changes to Fury, Break meter generation, and a fix for the spectating bug.

As always, the game will be down for a short time while the update is applied. You can always check the status of the patch here or directly in the 2XKO client. Online matchmaking will become available once maintenance is complete. In the meantime, you can still play in Offline mode.

Break Changes

We're lowering the overall amount of Break meter generation. 

  • For combos under the 15-second threshold, it’ll be about 10% more than in patch 1.1.3, and about 10% less than in patch 1.1.5 (current patch)
  • For combos that reach 15 seconds, Break meter generation is now significantly less.

Old values:

  • 6 seconds = 3x break meter generation
  • 9 seconds = 6x break meter generation
  • 12 seconds = 9x break meter generation
  • 15 seconds = 18x break meter generation

New values:

  • 6 seconds = 3x break meter generation
  • 9 seconds = 5x break meter generation
  • 12 seconds = 8x break meter generation
  • 18 seconds = 18x break meter generation

More notes on this change:

  • Some champions were disproportionately affected by the Break meter bonus triggering 15 seconds into a combo. This change limits some of the more impractical long combos, without hitting some champion’s optimized combos.
    • In addition, we have overall limited Break gain at the 9 and 12-second thresholds.
  • Break meter generation from getting hit by a basic combo or Pulse Combo is unchanged from patch 1.1.5. 
  • Lobbies with players mainly using Pulse Combo will still have more Break gain than in the previous patch.

Fury

We’re changing the damage values on Fury, so that this state deals less damage overall.

  • Minimum damage while in Fury was 40% and is now 25%.
  • Chip damage while in Fury was 300% and is now 250%.

With these changes, top-end combos will do about 150 less damage. 

  • While we like Fury enabling comebacks, it was swinging game states too far on stray hits. We’re reducing the minimum damage specifically so that low-risk, low-reward hits such as Lights and throws don’t become game-ending sequences quite as often.
  • In addition, chip damage has been lowered slightly to make Fury chip strategies less potent.
  • Pulse Combo damage in Fury is unaffected by these changes.
    • In newer player lobbies, Fury was generally where it needed to be as a comeback mechanic, so we want to maintain that.

Bug Fixes

  • Fixed the bug that caused players to be stuck on the loading screen when entering a match.
    • Now that the bug is fixed, spectating has been re-enabled.