2XKO Patch Notes: 1.1.1 (Jan 20 2026)
Season 1 starts Jan 20 on PC, Xbox Series X|S, and PlayStation 5. See what’s new in patch 1.1.1.
Welcome to the official launch of 2XKO! We’re excited to finally welcome console players into the fold, and to kick off our competitive season. Let’s get into what’s new in our 1.1.1 patch.
Heads up: Online modes will be unavailable on January 20, 9am-6pm PT. If you’ve logged in online at least once on your device, you can still play in Offline mode while the game is down.
New Content
New Champion: Caitlyn
We’re adding a new champion to the roster at the start of Season 1. Caitlyn, the Sheriff of Piltover, is ready to lay down the law with her hextech-powered rifle. Use her traps and deadly aim to stay ten steps ahead of your opponents. Take a look at her move list video and gameplay trailer to see how she fights.
Caitlyn can be purchased immediately with 1,000 KO Points, one Champion Token, or the Ultra Battle Pass bundle. You can also unlock her for free through her Champion Recruitment Event, which lasts for three weeks. (Read more about how that works below.)
After three weeks have passed, Caitlyn will become purchasable for 10,000 Credits.
If you want to get a sense of how a new champion plays before you unlock them, all champions are available to everyone in Training and Offline mode, even if they haven’t been purchased.
2XKO Console Launch
2XKO is officially live on console in Season 1. You can play on Xbox Series X|S or PlayStation 5 starting January 20-21 (date varies by region). Account progress is shared across all platforms.
Some console-specific updates:
- 2XKO Trophies (PlayStation 5) and Achievements (Xbox Series X|S) are now live.
- With PlayStation®Plus, you can now earn a special chroma, avatar item, and Battle Pass level skips.
- The chroma and avatar item can also be purchased for Credits via the in-game Collections tab.
2XKO on Console - FAQ
Q: Will I be able to get content from PC Early Access?
A: Yes! We’re bringing back some of the content that was available during Early Access. Details to come in later patches.
Q: Is crossplay enabled?
A: Yes. No matter what platform you log in on, you can play with any of your friends on PC, Xbox Series X|S, or PlayStation 5.
Q: I’ve already played on PC. Can I use the same account on console?
A: Yes. Just link your Riot account with your console account by signing into your Riot account on the console of your choice. Be extra careful to link the correct Riot account!
Q: Do I need to pay to play 2XKO on console?
A: No. The game is completely free to play, so no subscription is required to get online. As mentioned above, PlayStation®Plus subscribers can earn a few in-game cosmetics. Non-subscribers can purchase them with Credits.
Ranked Lobby - Training Mode
In the Ranked lobby, you can now walk to an empty cab and interact with it to enter Training mode. While you’re there, you can queue for matches from the Training mode pause menu.
After you finish a match you joined from Training mode, you can return directly to Training mode after your set ends.
Champion Recruitment Events
Champion Recruitment Events are new in Season 1. You’ll see one every time a new champion is added to 2XKO.
During a Champion Recruitment Event, play games and complete missions to unlock the new champion for free. Progress will be displayed in the Progression tab, Collection tab, and lobby pause menu.
Note that Champion Recruitment Event progress is separate from Battle Pass progress, so Battle Pass level skips don’t affect Champion Recruitment Events.
Ranked Rewards
At the start of Season 1, everyone who completed Ranked placements in Season 0 will receive a sticker and a player title based on their rank at the end of the season.
Missions
New Weekly and Daily missions have been added. Check the Progression tab to see what you have to complete.
Tutorials
We’ve added two new Expert Combo Trials for each champion. Find them in the Learning Hub and test your skills.
System Changes
We've spent the last few weeks trying to cut back on bugs and balancing some interactions that didn’t have good (or any) counterplay, and we're going to keep working on fixing bugs as we go. More system changes are on the way with the next champion launch, and we'll have a better picture of what will fall into that patch soon. For now check out the adjustments coming to 1.1.1 that we hope will push the Meta forward.
Core Gameplay
Projectile rules
We’re changing projectiles in a few ways to lower their overall power and help make outcomes clearer. Projectiles often led to no-win situations for the defender: either hit the champion and get hit by the projectile, or block the projectile and eat a mixup. We’re cleaning up this interaction to have clearer outcomes.
- Projectiles now disappear under these conditions:
- When the champion that fired the projectile is hit by an attack.
- When the Point champion is hit.
- When a throw tech occurs.
- The following moves are not impacted by this change:
- All Ultimates.
- Jinx: P'Choo Bang Pew Pew Boom Boom (
Super), Zaaaapp! (
Super).
- Braum: Glacial Fissure (
Super), Shattering Spires (Unbreakable
), Glacial Fissure Assist (
), Leap, Little One (
).
- Teemo: Noxious Sweeper Assist (
). Noxious Surprise (
Super) will explode on contact.
- Illaoi: all tentacle attacks.
- Projectile attacks that are chargeable now fire automatically when performing a Handshake Tag.
- Charging a projectile and handshake tagging was particularly hard to interact with. Compared to physical strikes where parry or active hitboxes are a viable option, often your only decision was to drop your combo to avoid the projectile.
- Hitting a champion during the recovery frames of firing a mid-air projectile will cause an interrupt.
- Interrupts result in more damage, hit stun, and Break meter.
- If an Assist fires multiple projectiles, hitting the Point champion will prevent more projectiles from firing.
- Notable moves include: Jinx Tons of Fishbones Assist (
), Teemo Darts Assist (
, Ahri Foxfire Rain Assist (
).
- Notable moves include: Jinx Tons of Fishbones Assist (
Backdash and forward dash adjustments
We’ve redistributed the movement on our fastest backdashers so that they now travel backwards evenly across the backdash. Previously, champions moved much farther at the start of their backdash than at the end of their backdash. This slows down backwards chain dashing while keeping the distance traveled relatively similar.
- Slowed backdash on faster champions: Ahri, Ekko, Warwick, Vi, and Yasuo.
- Movement has been distributed more evenly across the dash animation
- Sped up forward dash and chain dash on slower champions: Blitzcrank and Braum.
Universal
8-frame jabs are too slow to compete against faster champions, so the slowest in our game will now have a maximum startup of 7 frames.
startup is now 7 frames for champions that had an 8-frame
: Illaoi, Braum, Darius, and Blitzcrank.
Assists
Hitting an Assist wasn’t punishing enough. Running away and calling assists is a powerful neutral strategy, so we're adding counterplay to make bad Assist calls riskier.
- Hitting an Assist now causes a 4-second cooldown.
- This also applies to hitting a Super Assists and Sidekick Assists
- When an Assist is parried, they now lose collision.
- This coupled with the previous full screen parry adjustment will allow you to more consistently punish the opponent when you Parry their assist.
- Assist UI now appears faster when performing an Assist.
- On average, this happens 5 frames faster.
- Dead champions should ruin less Happy Birthdays.
- Dead champions often contributed to Happy Birthdays dropping at unintended timings. Now, they will disappear as soon as they are hit. No more spoiling the party.
Break
- Activating Break will now put your Assist on a 2 second cooldown. You still have a small window to Handshake Tag while your Assist is still on the screen before the cooldown starts.
- Previously, this only applied when using Freestyle Fuse.
Juggernaut Fuse buffs
- Base health has been increased.
- Juggernaut Fuse’s maximum health bonus has been increased by 10%. It was 120% base health and is now 130% base health.
- Break meter gain per unblocked hit has been increased for the Juggernaut player.
- Break meter gain has been increased by .01 per unblocked hit. It was .01 and is now .02.
- Eject power has been increased.
- If the juggernaut player has recoverable health, a successful Eject hit will now heal 50 more health. It used to recover 50 health, and it now recovers 100.
- Now gains Break meter on successful clean hit.
- Advantage on hit has increased.
- Can now pass through an opponent in the corner.
Input changes
- Level 1 Supers can no longer be kara canceled into level 3 Supers.
Training mode
- “Guard Action” settings: when set to “Push Block,” push block timing for bots now accounts for hitstop.
- You can now lab real-world pushblock scenarios.
- “Bot Position” settings: when set to “Crouch,” bots will now perform a Retreating Guard reversal action.
Bug fixes
- Fixed various input bugs that resulted in a neutral jump instead of a forward jump.
- Fixed a bug where players couldn’t go back after locking in their champions while their opponent(s) had the Controls menu open in Local Versus.
- Fixed a bug that reverted some core gameplay adjustments when launching the game in Offline Mode.
- Fixed a bug that occasionally caused champions to jump in the wrong direction while turning around.
- Fixed a bug that caused champions to jump in the wrong direction after being hit by Break in very specific circumstances.
- Fixed a bug where champions were able to perform a Push Assist into an Assist while using 2X Assist Fuse.
- Fixed a bug where hitting an Assist with a sweep at high hit stun would cause the Assist to fall indefinitely.
- Point champions will no longer warp to unexpected locations after a Limit Strike wall bounce while their Assist champion was onscreen.
- Double Down Fuse: fixed a bug that would occasionally cause Double Down to not activate.
- Sidekick Fuse: can no longer perform two Supers for the cost of one.
- A variety of Training mode bugs have been fixed.
- Across all bot settings: setting bot to “Random” no longer performs the same action when loading a save state.
- Ultimates no longer mess up “Counter Hit” settings for bots.
- Fixed a bug that prevented bots from being interrupted while performing wakeup reversals.
- Fixed a bug where Tag Launcher didn’t display active frames in the frame bar when hitting an opponent.
- Fixed a bug where bot reversal actions after block didn’t work correctly.
- Fixed a bug where setting a bot’s “Counter Hit” setting to “Always” would stop working correctly after a ground tech.
Champion Adjustments
Here’s how we’re adjusting each champion in patch 1.1.1. Just want the high-level changes? There’s a summary at the top of each section. Dive into the details below.
Quality of Life Updates
- A notification now displays when the game detects unsupported devices or devices that are known to cause input issues.
Audio
- Super meter sounds now play less frequently.
- Teemo’s bugle taunt sounds are now more glorious.
- Some in-game music themes have been updated to their final versions.
- Champions: Warwick, Darius.
- Stages: Annihilator's Reach, The Brazen Hydra.
- Menus: Main Menu, Post-Match.
Lobbies
- Avatar sound effects like run, dash, and jump have been updated.
- Winstreaks now persist across lobbies.
- Casual lobby winstreaks will not transfer to the Ranked lobby.
- Winstreaks now reset daily.
- Winstreaks now end on joining or leaving a duo.
- Various optimizations have been made to lobby and spectating performance.
Player behavior
- Accounts that are banned for having an inappropriate Riot ID are now unable to change their Riot ID until the ban is over.
- Disconnection penalties are now applied more consistently.
Player profile
- Player profiles now display current Ranked Points alongside Ranked info, if placement matches have been completed.
- Unranked players are now marked as “Unranked” instead of “Aspirant.”
Settings
- In Settings > Accessibility, a volume slider has been added for the text-to-speech narrator.
- Text-to-speech narrator UI coverage has expanded to lobby chat, the social panel, and the store.
- There is now an option to change the input icons in First Fight, Tutorials, and Combo Trials. Choose between platform-specific controller inputs or the 2XKO buttons (
, etc.).
- If display options are changed, those settings will now save when leaving and re-entering First Fight, Tutorials, and Combo Trials.
- “Taunt” has been moved down in the list of keybinds.
Social
- Added a confirmation before removing a friend to help prevent accidental removals.
- Removed the countdown timer from invitation notifications.
- Expiring invites now have a progress bar animation in the social panel.
- Made various improvements to the social panel.
Store
- Added a confirmation that needs to be acknowledged before unlocking a Chroma Pack.
- All Starter Edition offers are now displayed on the purchase confirmation screen for Starter Editions.
Bug Fixes
- Fixed a bug where voice lines or sound didn’t play during champion intros.
- Fixed a bug where elements like player names were missing during champion select while spectating.
- Fixed stage lighting issues that sometimes appeared during matches or while spectating.
- Fixed a bug where full-screen spectating players in lobbies would occasionally cause the HUD to glitch.
- Fixed a bug that would repeatedly show a message to switch lobbies in Ranked lobbies.
- Fixed a bug where numbers for the cabinet queue would appear incorrectly in some languages.
- Fixed a bug that would cause some duo invites to fail or expire early.
- Fixed a bug that made movement impossible after finishing a set.
- Fixed a bug where navigating directly to the champion roster could disable “Unlock” offers.
- Fixed a bug with the “Shader Quality” graphics setting.
- Fixed a bug where the “Language” setting would not properly apply changes to all areas of the game.
- Fixed a bug in the Collection tab where the narrator mispronounced some sticker names.
- Fixed a bug in the Champions tab where the narrator mispronounced some move names.
Known Issues
Make sure your Riot Account’s region is the same as your intended play region. If they’re different, you might experience poor connection in your games.
Likewise, transferring your VALORANT or Legends of Runeterra accounts to a different region can affect your 2XKO progression. Please reach out to Player Support if this occurs.
Check out our Player Support article for more known issues and workarounds.
Store and Cosmetics
Battle Pass
The Battle Pass will have a free track, which lets you claim a limited selection of the rewards that are available for Season 1.
In addition to the free track, you can earn other rewards by unlocking the premium track. The premium track has three different paid options: Standard, Deluxe, and Ultra. You can purchase at any point during the Season to claim all your earned rewards.
Starter Editions (available from October 7, 2025 until December 31, 2026)
Starter Edition (Standard)
Includes 4 Champion Tokens, 2,000 KO Points, and a player card.
Starter Edition (Deluxe)
Includes an Arcane finisher, 8 Champion Tokens, 3 sets of avatar clothing, more KO Points, plus everything in the Standard Bundle.
Starter Edition (Ultra)
Includes 3 Arcane skins, all Arcane skin chromas, an Arcane sticker set, more KO Points, plus everything in the Deluxe and Standard bundles.
The Starter Editions are not currently expected to be available for sale after December 31, 2026, but content in the Starter Editions may be available to purchase through other means at a later date.
Arcade Megabundle
Featuring Arcade Ahri, Arcade Blitzcrank, and Arcade Vi, plus a lot more—available for purchase for a limited time starting January 20, and may be available to purchase through other means at a later date. Check the in-game store for more details.
Frame Perfect Megabundle
In Season 1 we're launching Frame Perfect: a competitive-themed skin set where a portion of proceeds go toward supporting 2XKO tournament organizers across the world. This includes helping fund prize pools and covering tournament production costs for future 2XKO events.
Featuring Frame Perfect Ahri and Frame Perfect Ekko plus a lot more—available for purchase for a limited time starting January 29, and may be available to purchase through other means at a later date. Check the in-game store for more details.
Note: We previously communicated that the Frame Perfect bundle will be available throughout Season 1, but with the seasonal timing changes we announced last week, Frame Perfect will go back into the vault after March 30 (our previous Season 1 end date). We're still planning on bringing it back around each Competitive Series Major event.
Heartseeker Megabundle
Featuring Heartseeker Darius, Heartseeker Teemo, and Heartseeker Jinx plus a lot more—available for purchase for a limited time starting February 5, and may be available to purchase through other means at a later date. Check the in-game store for more details.
Bees Megabundle
Featuring Bees Teemo, Bees Ahri,, and Bees Blitzcrank plus a lot more—available for purchase for a limited time starting February 26, and may be available to purchase through other means at a later date. Check the in-game store for more details.