2XKO Season 0 Patch Notes: 1.0.1
2XKO Season 0 starts October 7, on day one of Early Access. Read about patches 1.0.1 and 1.0.1.1.

Welcome to 2XKO Early Access, and to 2XKO’s Season 0! When a new season starts, you can expect to see a bunch of big updates to the game, which we’ll break down in a patch notes article.
Starting from Early Access, there won’t be any more account resets. All champions and cosmetics you unlock are yours to keep. This means we’re taking our first steps as a live service game, which is pretty cool. We released a cinematic today to celebrate—if you haven’t seen it yet, check it out.
We’re still working on bringing 2XKO to consoles, and will share an update when we have one. Any progress on PC will carry over to console when it’s out. We’ve put in a lot of effort to make sure our minimum specs work on a wide range of computers, so give the game a try if you have access to one.
Heads up: Online play will be unavailable for 2XKO on October 9 between 8am PT and 12pm PT
The patch notes below cover two patches. Patch 1.0.1 goes live October 7 at 8am PT, and 1.0.1.1 goes live by 12pm PT on October 9. Anything in 1.0.1.1 will be marked.
Read on for everything that’s changing about 2XKO in these first two updates for Season 0.
New Content
Closed Beta Player Title

All Closed Beta players will get the exclusive “Closed Beta Boss” player title when Early Access starts. It may take up to a week to appear in your account. After that, it can be equipped from the Cards and Titles section of the Collection tab.
Note: There won’t be a notification in-game when you receive the item, it’ll just appear in your Collections tab.
First Step Missions
New players will now see First Step missions, which grant rewards (including a Champion Token) for learning the basics of 2XKO.
Note: Completing the First Fight tutorial also grants a Champion Token.
New Champions: Teemo and Warwick
Two new champions are coming to Season 0.
First up is Teemo, the Swift Scout. He uses a knapsack full of traps to zone opponents. Plant poisonous mushrooms, shoot darts (and rocks), and earn scout badges to upgrade your abilities. Take a look at his movelist and dev update to get an idea of what he can do.

Next is Warwick, the Uncaged Wrath of Zaun. He is ready to hunt down the enemy team. Warwick has a unique resource called Bloodlust. When the Bloodlust gauge is full, he gains unique specials and cancel options. Warwick's move list and gameplay trailer will drop tomorrow, and his dev update the next day.
Visit the Champions tab to unlock both Teemo and Warwick.
Starting in Season 1, each season of 2XKO will launch with a new champion. For the first three weeks of the season, the champion can be unlocked in the store for 1,000 KO Points, one Champion Token, or by purchasing the Ultra Battle Pass bundle. It can also be unlocked by completing a Recruitment Event. During Recruitment Events, you can redeem Battle Pass XP to get the new champion for free. Note that while Season 0 will feature a new champion, it will not have a Recruitment Event.
After three weeks have passed, the new champion can be unlocked with 10,000 Credits, 1,000 KO Points, or one Champion Token. (Champion Tokens are granted from completing First Steps missions and from purchasing Starter Edition bundles.)
If you want to get a sense of how a new champion plays before you unlock them, new champions will always be available to everyone in Training and Offline mode, even if they haven't been purchased.
Combo Trials
Combo Trials are a new type of tutorial, where you can study combos for every champion. There are over 250 combos available to choose from. You'll earn Credits for successfully completing Combo Trials. Visit the Learn tab to get started.
Training Mode Frame Data Bar
The frame data bar is a new feature in Training mode. Enable it to visualize frame data and fix those gaps in pressure.
Stages
Stages customize your match's background environment with themes inspired by the different regions of Runeterra. Bandlewood Crossing and Firelight Run are the new stages for Season 0. Bandlewood Crossing can be purchased from the Stages section of the Collection tab, while Firelight Run is the first reward on the paid Battle Pass track. It'll become available to purchase with Credits once the season is over.
System Changes
We're happy with how Closed Beta went, but we're excited to keep making 2XKO better. We feel like there are some outliers in the meta, and we want to use this patch to try to address those. From a systems side, we're looking to decrease the power of Double Down, Super Tag (Handshake Tagging during a Double Down Super), and the amount of meter gain. We're also looking to get Jinx, Ekko, and Yasuo more in line with the rest of the roster's power level, improving Braum and Blitzcrank, and making Ahri and Vi's combos more consistent. We're happy to see everyone playing 2XKO to its fullest potential. Keep cookin' y'all!
Ranked
Ranked starts on October 9 with the release of patch 1.0.1.1! We want to make sure we include all of our 1.0.1.1 adjustments and back-end improvements from Closed Beta before we flip the switch.
Once Ranked is live, you should notice a few matchmaking adjustments thanks to the data we gathered from Closed Beta. The average queue time has increased to find more balanced matches. In general, matches should feel more fair, and placement games should get you closer to your expected rank. As a result, reaching Challenger will be more difficult and should require a bit more of a time investment.
We're still keeping an eye on Ranked matchmaking as we transition into Season 0, and will continue to improve the Ranked experience in future updates.
Core Gameplay
-
You can now take actions in mid-air after blocking attacks.
-
Previously, blocking an attack mid-air locked you out of performing air actions, even after air block stun ended. This tunes down the power level of moves like Vi's Crater Maker (
) and Blitzcrank's mid-air Garbage Collection (
).
- All moves across all champions have increased or decreased air block stun on attacks to accommodate this change.
-
Previously, blocking an attack mid-air locked you out of performing air actions, even after air block stun ended. This tunes down the power level of moves like Vi's Crater Maker (
-
Throw invulnerability while mid-air has been increased from 5 frames to 8 frames after blocking an attack.
-
All champions have an 8 frame or faster air
, which means all champions can now perform mid-air actions to beat air throws after blocking.
-
All champions have an 8 frame or faster air
-
Opponents recover from being hit by Break 10 frames earlier.
- Break was feeling a bit too advantageous for the person spending their Break meter.
-
Air hurtboxes and air collision is more consistent in any animation where a champion spins through the air.
- This change has had a slight impact on advanced combos. Most combos still work as they did before, but there may be slight combo adjustments you have to make if you're the sweatiest of the sweats.
- Note: this will set us up for success in the future, and Season 0 is the best time to make this change. Yasuo and Ekko were most affected, so we've tuned some data to mitigate the difference in their combos.
-
Retreating Guard can no longer be performed by holding
. It can only be performed by holding
.
-
There was an option select that could be performed by holding
and mashing the dash button. This wasn't causing any issues yet, but it reduced parity between using the dash button vs. using
to dash-so we wanted to address this before it could become a problem.
-
There was an option select that could be performed by holding
-
Assist cooldown timer now starts as soon as the Assist champion leaves the screen.
- Previously, there was a 30-frame gap between when an Assist champion left the screen and when the Assist timer started ticking down.
- We've reduced this time to be near-instant, so you can use Tag Launcher as soon as your Assist champ is visually offscreen.
- Assists will now be available more often.
-
Bug fixes:
-
After getting hit by Break or getup attack, you can now perform actions.
-
Previously, you were unable to perform parry,
, or jump after Break, and if the opponent performed a meaty you had no choice but to block. This bug was severely increasing the power of Break.
-
Previously, you were unable to perform parry,
-
Double Down damage scaling now properly applies to Jinx's fireworks super P'Choo Bang Pew Pew Boom Boom (
Super) and Illaoi's Wrath of Nagakabourous (
Super) tentacles.
- Fixed issue where running jumps could disable inputs on landing in very rare circumstances.
- The first Quick Tag of a match no longer allows you to block during the Quick Tag animation.
- Fixed issue where performing some supers would cause projectiles to disappear.
-
After getting hit by Break or getup attack, you can now perform actions.
Note: Even if we didn't address feedback that you've raised in this patch, it's probably on our radar. We see the posts, but right now we're focused on fine tuning our core systems and balancing our roster's power level. We're here for the long haul-so we'll eventually address those other things, even if addressing them means choosing to leave them as-is in the future.
1.0.1.1 (Live Oct 9)
-
Break is less advantageous when not performing a Handshake Tag.
- Break advantage on Point champion on the ground is now +6.
- Break advantage while mid-air can be anywhere from +0 to +11 depending on height.
-
Meter gain has been reduced overall.
-
Meter gain is now decreased as a combo gets longer.
- At 8 seconds, meter gain is 80% of normal value.
- At 11 seconds, meter gain is 50% of normal value.
- At 16 seconds, meter gain is 10% of normal value.
-
Spending meter now decreases meter gain by 75% for 8 seconds.
- This penalty goes away once the opponent recovers from a combo.
- Since parry costs a bar of meter and refunds on success, this change reduces the potency of combos performed after parry.
-
Limit Strike bonus meter gain has been reduced from 40 to 25.
- We're seeing healthy levels of meter at most levels of play, but at extremely advanced levels there was far too much meter being generated. We're adding penalties to meter gain on advanced combos to address this and encourage combo decisionmaking.
-
Meter gain is now decreased as a combo gets longer.
-
Handshake Tag no longer prevents gray health from being accumulated.
-
This was a mostly unknown trait, but the strongest option in neutral was to Assist
Handshake Tag, or to Super
Handshake Tag. Previously, any damage dealt after these hits was unrecoverable, which made it so these hits were disproportionately rewarding. This is no longer the case.
-
This was a mostly unknown trait, but the strongest option in neutral was to Assist
Fuses
-
Juggernaut: Break meter on round start has been reduced from 100% to 75%.
- Juggernaut starting each round with a full bar of Break led to round-start death situations. Juggernaut's Break meter also no longer resets between rounds, bringing it in line with other Fuses.
-
Double Down: Performing a Double Down Super results in the second super dealing less damage.
- Damage penalty was increased from 20% to 30%.
-
Sidekick: Performing a Sidekick Super now results in the second super dealing less damage.
- Damage penalty was increased from 20% to 30%.
-
Double Down and 2X Assist: the cooldown on using Assists after activating Double Down or 2X Assist has been increased to 4 seconds.
- Previously, activating Double Down or 2X Assist put Assists on the normal cooldown, which is 2 seconds.
- Freestyle has an increased Assist cooldown when activated, so we're bringing 2X Assist and Double Down in-line.
-
Sidekick: you can no longer perform more than one Double Down in a single combo.
- We're bringing Sidekick in line with Double Down, and removing the ability to Sidekick Super multiple times per combo.
Tutorials
- Tutorial UI, flow, and menus have been updated.
- The First Fight tutorial has received some visual updates.
- You'll now receive a set of avatar items for completing tutorials.
Champion Adjustments
Just want the high-level changes? There’s a summary at the top. Dive into the details in each section below.
Quality of Life Updates
- Assist meter visuals have been updated for better readability.
- There is now an additional confirmation dialog that appears on selecting Exit Game from the Settings tab.
- Added News section to the home screen of the 2XKO client, which shows current promotions in the Store.
- Added narrator feature, which can read the name of any UI element aloud on mouseover.
- Enable the narrator in the Settings tab, under the Accessibility section.
- The Credits cap has been expanded from 10,000 to 12,000.
- We want wiggle room between our most expensive Credit purchases (10,000), and the cap. Credits are designed to be spent (and not hoarded), so we hope this will make overcapping less frequent.
Bug Fixes
- On Eject, incoming champions can no longer be thrown while entering the screen.
- Screen no longer repeatedly flashes when save states overlap with the pause menu.
- Bots in Training mode will now perform actions after Break recovery, getup attack recovery, and inactive champion parry recovery.
- Fixed issue where Training bots were not properly blocking Assist attacks because they were still considered a low or high attack.
- These attacks were all properly hitting as mids in actual player matches. Read the patch notes, bots!
Known Issues
Before progressing too far in the game, make sure your Riot Account’s region is the same as your intended play region. Having your Riot Account region separate from your current region can create poor connection and gameplay experiences.
Check out our Player Support article for more known issues and workarounds.
Store and Cosmetics
The 2XKO in-game store is open for the first time in Season 0.
Here’s what you’ll find in the Store this season.
Battle Pass
Each season of 2XKO will come with a Battle Pass, which contains rewards you can unlock by completing missions and collecting Battle Pass XP. When you have enough XP for your next reward, you’ll be able to claim it from the Progression tab.
Each Battle Pass will have a free track, which lets you claim a limited selection of the rewards that are available for the season. In addition to the free track, you can earn other rewards by unlocking the premium track. The premium track has three different paid options: Standard, Deluxe, and Ultra. You’re always able to earn Battle Pass XP and level up your Battle Pass the whole season, and you can purchase at any point during the Season and claim all your earned rewards.
For Season 0, the free track will contain the Rift Quest Teemo skin, a set of avatar clothing, 3 stickers, a player card, a player title, and a finisher.
Bundles
Bundles contain multiple types of cosmetics packaged together at a discounted price. Each season will come with a variety of Mega Bundles, featuring premium cosmetics like high-tier skins, finisher, and more. You’ll be able to purchase skin sets within Mega Bundles individually, or grab the full bundle to unlock bonus content.
Starter Editions will be available to purchase with real money when Season 0 launches.
The Crime City, Aureate, and Snow Moon bundles will be available to purchase with KO Points later in Season 0.
Starter Editions (Available from October 7, 2025 until December 31, 2026)

Starter Edition (Standard)
Includes 4 Champion Tokens, 2,000 KO Points, and a player card.
Starter Edition (Deluxe)
Includes an Arcane finisher, 8 Champion Tokens, 3 sets of avatar clothing, more KO Points, plus everything in the Standard Bundle.
Starter Edition (Ultra)
Includes 3 Arcane skins, all Arcane skin chromas, an Arcane sticker set, more KO Points, plus everything in the Deluxe and Standard bundles.
Crime City Mega Bundle

Featuring Crime City Jinx, Darius, and Braum, plus a lot more—available for purchase for a limited time starting November 4. Check the in-game store for more details.
Aureate Mega Bundle

Featuring Aureate Warwick, Vi, and Darius, plus a lot more—available for purchase for a limited time starting December 2. Check the in-game store for more details.
Snow Moon Mega Bundle

Includes Snow Moon Ahri, Warwick, and Illaoi, plus a lot more—available for purchase for a limited time starting December 23. Check the in-game store for more details.