2XKO Patch Notes 1.1.2

We’re fixing some critical bugs impacting core gameplay, and more.

Welcome to our first bug fix patch of the season. We’re not going to be hitting any major balance changes this patch, but we’re anticipating that some of the critical bug fixes listed here will affect the meta. Also, in case you missed it, we recently started the Weekend Warmup as a way to keep in touch with the community weekly. Since the turnaround on these updates is pretty quick, they’ll probably be English-only for the most part. We talk about a lot of our broader goals for the game in our latest one, and have a translation up for you to check out. 

2XKO online matchmaking will be unavailable during the maintenance window. You can track the latest information on maintenance time directly in the game client. As always, you can enjoy the game in Offline mode during maintenance. 


Before we get into it, let’s recap some of the micropatch changes we’ve made since our last patch notes. 


1.1.1 Hotfix Jan 22

  • Fixed a bug that would cause backward jump and forward jump inputs to incorrectly result in a neutral jump. 

1.1.1 Hotfix Jan 26

  • Fixed an issue that sometimes caused Illaoi’s Tentacles to stop functioning.

  • Reset Ranked placements and adjusted backend systems to improve matchmaking.

1.1.2 Bug Fixes

Core Gameplay

  • Fixed a bug where players could bypass the Limit Strike system by using certain moves that hit OTG. 

  • Fixed a bug where Tag Launchers could make the enemy champion temporarily invisible.

  • Fixed a bug where certain Supers broke the game camera.

  • Fixed a bug where exiting Training mode after leaving the game idle would cause the game to freeze.

General 

  • Fixed an issue where joining a cabinet with your chat window active could cause you to lose control of your avatar.

  • Added a notice that purchases made with Credits cannot be refunded. 

  • Fixed an issue where Champion Mastery progression did not update properly. (All progress was properly tracked, but it was not being properly displayed.)

  • Fixed an issue preventing duos from entering a private lobby ID when using a controller.

  • Fixed text-to-speech narrator mispronunciations across various screens and menus. 

  • Fixed an error when trying to reconnect to the online version of the game while playing on consoles.  

  • We’ve reduced the frequency of players receiving undeserved disconnect penalties in Casual and Ranked Lobbies. 

Quality of Life Improvements

  • Letting the champion select timer expire will now trigger the same penalty as force-disconnecting from a match. 
    • We hope this will deter dodging unfavorable matchups or tough opponents before the match begins. 

  • The client should now remember your last selections in champion selection. If you spam enter you should autopick your last loadout. 

Known Issues

  • Illaoi’s Guiding Hand Assist () Tentacle fails to hit airborne opponents at low heights. 

  • Illaoi’s Tentacle-generating moves only spawn 1 Tentacle when hitting both opponent champions, but should be spawning 2.

  • Screen tearing when playing on console versions of the game.